12/18/2023 0 Comments Othercide fanart![]() I wouldn't mind if 100 Vitae only healed 5% or sth, it's at least something to work with. That's why I'd welcome an option to heal them with Vitae, but not by sacrificing low-level daughters (which effectively becomes the same) You're not supposed to just feed them to the meatgrinder. It would also hurt the RP / story aspect of the game. While certain actions are required to receive a trait, note that these do not guarantee a trait, as there is an. With the exception of 'A Part of' traits, of which only the most recent is kept on the Daughter, traits cannot be removed once earned. So such an exange would still trivialize the game in my opinion.īut I agree, that's what the mods are for - to allow you to modify the game to your liking. Traits are passive statistic changes to Daughters which are earned in a variety of ways, the most significant method of acquisition is by fighting. It depends on the how often you swap intalled memories, but personally I've never been lacking Vitae. Interrupting Round = 10% HP = 1 newborn = 200 Vitae. Immovable Stance = 5% HP = 0.5 newborn = 100 Vitae or 200 for 2 uses, Having a backup team is always a good idea, just in case if something goes wrong.īesides, some later missions require more then 3 daughters.Īs for your idea, in other words, it would change Reactions and Interruption cost from HP to Vitae: I could see the game being too easy if a lvl 1 daugther could fully heal a lvl 15 one thats why i suggest the health healed depends on the sacrificed : healed ratio's level.īut in the end isnt that what mods are about ? To play the way you want ![]() Basically attack 2 synapses to keep their level equal and for me personally it was a chore to do so instead of making the game "hard" or about "decisions" Not all information has been covered about this subject.Originally posted by OG.UA SAPUTRA:ok but the current strat is having team A as your main team and team B as the fodder team. All other Health skills in the game cost a percentage of the unit's maximum Health.
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