12/22/2023 0 Comments 3.5 magic item compendium![]() Metacrawler: This jar contains an orange, glowing spiders.To be affected, they must fail a DC18 CON save. Invasion Javelin: This is a +1 Javelin which can be activated once per long rest to cause a single target to suffer reverse gravity.When hit, it will turn back into its original form, but it will count as a crit. Chicken Shortsword: This is a +1 shortsword that, on a successful crit, has a 25% chance of polymorphing the target into a common chicken.One of my players recently took over as DM and here are some of the magic items he's handed out. There were also another 4, but these were my favourites. 1/day after successfully hitting with an unarmed attacked, you can activate the arm wraps to fly off your arms and start choking the foe (Note: there was Choke spell I found on Homebrew Tumblr that I borrowed for this). Sanctuary Cloak - Had a Paladin who was learning to be tanky and protect the partyĪ silvery cloak that doesn't seem to get dirty - Requires Attunement - Acts as a Cloak of Protection +1 - Is also able to 1/day cast Sanctuary as a reaction to an ally being attacked within 30 feet (the spell is cast before the trigger),Ĭhoking Armwraps - The Assassin Shadow Monk wanted to be even more deadly.ĭust covered wrappings - Require Attunement by Monk - Whilst worn, these armwraps confer a +1 bonus to attack rolls with unarmed strikes. Longbow that has thorns growing from it - Requires Attunement - Acts as a +1 Longbow (can be used this way without attunement), and if attuned, 1/day when firing an arrow, you can activate Spike Thrower to cast Spike Growth centered on the point where the arrow lands (DC 15). Spike Thrower - The ranger was good at holding the line with his glaive in melee - this allowed him to control from range As an action you can cause the harp to glow with a dim light (pale moonlight) like the Light spell (at will). Harp of the Moon - As above - wanted to give the Bard a way to have a magic HarpĬrescent Shaped Harp (similar to the Harpers symbol) - Requires Attunement by a Bard - When playing this Harp, you have advantage on performance checks. Since there was no way I was giving him one from the DMG (since that is a number of bonus spells per day) I created a custom one, and then created custom items for every player (and gave them as part of one of the Encounters in Hoard of the Dragon Queen). In my group, the Bard (who is the DM in the other game we do), really really REALLY wanted a magical instrument. If you dealt damage in the previous day it looses 1d4 charges.If you never dealt damage in the previous day it regains 1d8+3 charges.As long as you are within 5 feet of a stable surface which can hold your weight you levitate.If not activated within 24 hours it is wasted.Only works with scrolls that target self.May only have one application at a time.anyone who is attuned within 60 feet can summon any object bonus action: Transport item held into the hand of ally wearing one of the gloves.Comes in sets of 1-5, meant to be held by different people.command word changes the weight to 1-ton and back again.Unravels to form a 5ftx20ft sheet as strong as steel.On a successful ranged attack casts 'Hunter's Mark' as a bonus action.3/day: Advantage on Charisma based skill check.
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